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David Lutz
David Lutz
3D Environment/Prop Artist
Tokyo, Japan

Summary

My name is David Ryan Lutz; I grew up in the great state of Texas. I have had a love for gaming since I was a child, the moment I held the controller in my hand for that new gadget, the Nintendo, I was hooked. I snatched up every possible new machine that came out, always wanting to be first in line for that next great game at the stores. But I always wanted to do more than just play the games, I wanted to become engrossed the game-making process. From the storyboards to the 3D models, I wanted to be a part of the game.

Once I found my niche in 3D modeling, I knew this was where I wanted to be. I love to create 3D worlds, from sci-fi to real life; I enjoy the creativity it brings. I received my Associates Degree in Applied Science at Richland College, during that time I gained experience in both Softimage XSI and 3Ds Max. While working toward my degree I earned an internship at Brinker International. This was a great experience on many levels, not the least of which was the valuable office environment experience that I gained, along with the chance to learn while overseeing a project from concept to completion.

I earned my Bachelor’s Degree in Arts & Technology at the University of Texas at Dallas in May of 2013. The Maya program is my first love, but I also enjoy working in 3D Max, Adobe Photoshop, and Blender.

I have just finished a 1 year contract with Stage Games and I am ready for my next adventure!

Skills

Environment DesignProp Design

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter

Experience

  • 3D Environment Artist at Bum Eagle Productions
    US
    September 2024 - Present

    * I provide 3D Hard Surface models of guns, props, and various attachments for weaponry, using Blender and the Unreal Engine

    * I work directly under the team lead and founder, receiving feedback on models and changes needed.

  • 3D Environmental Artist at Stage Games
    Nakano , JP
    September 2021 - August 2022

    * I provide 3D models, textures, and anything else needed for the Unreal Engine Game: Desynced.

    * I report to a lead artist/concept artist, providing updates daily on progress, and attends meetings on how to proceed with the current design and project.

    * I create hard surface models with strong realism to fit any particular world and/or setting; uses Blender to create robots, buildings, containers, and other models that are needed.

    * I use Substance Painter for my texture work which relies significantly on physically based rendering (PBR).

    * I utilize feedback from weekly meetings to edit the models and/or textures to required specifications.

  • Environment Artist, Prop Artist at Epoch Games
    Winston-Salem
    February 2016 - February 2021

    * I provide 3D models, textures, environmental blueprints, and anything else needed for The Lays of Althas: Sundered Order.

    * I report to a head artist and the project lead, providing updates every week on progress, and attends meetings on how to proceed with the project.

    * I create hard surface models with strong realism to fit any particular world and/or setting; uses Maya to create houses, large buildings and props such as swords, plants and other crops.